Friday, April 15, 2011

What We Have Left

We're puling our hair out here. We only have one thing left to do with our game. It's the hitTest, known affectionatly to us as "Satan's Code From the Underworld". It seems to hate the very ground we walk on. We've tried multiple times to get it to work; it just doesn't. Just recently we even tried to get some help form Globaloria Help Desk. Yeah, that didn't work. It seems like nobody knows what we need, and if they know the need, they don't know how to do it. Everything we've tried to change, rearrange, and make work has really just blown up in our faces. Buttons are working, movement codes are working, but that hitTest is going to kill us. We've got a week left and I really hope that we can get this thing done. It's more like more than one thing really. It's one type of hitTest that keeps him from going through walls, and one that takes him to a different scene. No one can help us. All their codes are just, well they're crap. But we're not giving up. Definatly not. This game, and that code, may hate us, but we will get it working. Even if I have to come to school over spring break. Nah, I probably won't do that, but i'm that serious! :] Hopefully this all works out good. If you guys have any idea how to help us, PLEASE! Don't keep your trap shut. Thank you, and bye!

Tuesday, April 12, 2011

How My Game Has Changed

     Our game has changed incredibly since that first day we thought it up. Little Nikki changed into little Bacon, the mazes and questions got much harder, and we added all kinds of new stuff to Bacon's maze filled world.

     A major change we've added is the little movies in between all the scenes. Bacon has been abducted by aliens, rode a dinosaur, danced like Micheal Jackson, and finally defeated a bunch of nasty triangles to escape from Maze World. I can tell you, we certainly didn't dream up adding those at first. We actually thought it was good when I found the little alien movie I created in afterschool one day. It kind of snowballed from there...

     Another change we created was making the mazes harder. They become more elaborate when we realized that our intended audience could get through the old ones no problem. Now the mazes are bigger and have more twists and turns than a Stephen Kign novel. I guess that's good if you like that kind of thing.

     The last large addition we've made is inserting all kinds of fun things into the game. We added in a custom cursor, strange buttons, of course the movies, and a study portion at the beginning of the game. All of these elements, combined with the already fun mystery of a maze, and you have a gaming recipe of epic proportions. So much awesomeness that you just can't contain the urge to dance and sing while playing it.

     All of these changes we've made in our game, are changes we hope give it somethign different, and something more unique than other games before ours. I mean, with mine and Cassie's personalities, how can somethign strange NOT come from our heads!?